I'd suggest investigating this documentation as well. Is it directly parented? Is the cloth simulated and bound to points? There are many tutorials online that navigate having equipment for characters within Unity, and depending on the way you want to integrate your clothing, the preferred methods may vary.Īs a general rule, whenever something can't be exported as an FBX, there's a good means to investigate why that is the case, regardless of your next step in your pipeline. I would also suggest investigating how your clothing is set up and bundled into your model. I imagine however that you've already tried this. FBX meshes like to be rather uniform and clean, wraps modifiers and groups/ungroups can all make it more difficult to export. I have built a nice cloth simulation but I am now stuck at how to get it out of Maya and into Unity using FBX. However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Hi first recommendation would be to ensure that all non deformer history is deleted. Can Maya nCloth Geometry caches be baked onto a model and exported to Unity - Unity Forum Hi there. Note: This section provides information about proprietary file formats that use FBX conversion.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |